Heal Vindicator
A Minstrel's heal Vindicator on Staff and Mace/Shield — Ventari's tablet, and a dodge that heals instead of hitting.
The legends are
Legendary Centaur Stance and
Legendary Alliance Stance. The tablet carries the sustained healing, cleanse and projectile block; the Alliance bar carries the rest, and
Alliance Tactics flips it between Archemorus's damage and Saint Viktor's support.
Why these traits
Saint of zu Heltzer widens the Vindicator landing and makes it heal allies instead of damaging them, and the Salvation minor
Healer's Gift plus
Eluding Nullification add a heal and an ally condition cleanse to the end of the same dodge — endurance is throughput here, which is why
Angsiyan's Trust is in the build at all:
Energy Meld grants endurance, and the trait makes it free and energy-positive.
Generous Abundance heals allies around you on any Legend skill and around the tablet on any Centaur skill, and
Amnesty of Shing Jea makes the Alliance bar pay allies too — Kurzick skills grant
Regeneration, Luxon skills grant
Might, and using
Energy Meld or
Alliance Tactics hands nearby allies both at once. Read
Resilient Spirit before you count on it: that
Barrier is for *you*, one helping per unique boon you hold.
Glaring Resolve is likewise self-facing —
Stability and a heal for yourself when you break a stun — while
Charged Mists refunds energy when you invoke on an empty bar.
Gear reasoning
Full Minstrel's: toughness, vitality, healing power and boon duration, on heavy armour.
Monk adds healing and more boon duration, and the Salvation minor
Life Attunement converts part of your healing power into concentration on top of it.
Benevolence and
Transference both raise healing to *other* allies,
Stamina refills endurance on a kill — and endurance is how you heal.
Karakosa heals nearby allies when you blast a field, so it wants you to know where your squad's fields are.
When not to run it
You are not a burst healer. Almost everything you give the squad is on a setup: the heals come off dodges, off legend skills and off a tablet that has to already be in the right place —
Ventari's Will moves it, and it disappears if you outrun the tether. A squad that eats one enormous spike is not saved by you reacting to it.
Stability is the same story. This build has it —
Energy Expulsion grants
Stability to allies around the tablet when it is empowered, and empowerment comes from planting the tablet with
Project Tranquility — but that is a sequence, not a panic button. Do not let the squad rely on you for it; that is what Boon Firebrand is for. And if you want a healer that answers damage the second it lands rather than one that has to have banked energy and endurance in advance, take Heal Tempest.