Heal Vindicator

A Minstrel's heal Vindicator on Staff and Mace/Shield — Ventari's tablet, and a dodge that heals instead of hitting.

The legends are Legendary Centaur Stance and Legendary Alliance Stance. The tablet carries the sustained healing, cleanse and projectile block; the Alliance bar carries the rest, and Alliance Tactics flips it between Archemorus's damage and Saint Viktor's support.

Why these traits

Saint of zu Heltzer widens the Vindicator landing and makes it heal allies instead of damaging them, and the Salvation minor Healer's Gift plus Eluding Nullification add a heal and an ally condition cleanse to the end of the same dodge — endurance is throughput here, which is why Angsiyan's Trust is in the build at all: Energy Meld grants endurance, and the trait makes it free and energy-positive. Generous Abundance heals allies around you on any Legend skill and around the tablet on any Centaur skill, and Amnesty of Shing Jea makes the Alliance bar pay allies too — Kurzick skills grant Regeneration, Luxon skills grant Might, and using Energy Meld or Alliance Tactics hands nearby allies both at once. Read Resilient Spirit before you count on it: that Barrier is for *you*, one helping per unique boon you hold. Glaring Resolve is likewise self-facing — Stability and a heal for yourself when you break a stun — while Charged Mists refunds energy when you invoke on an empty bar.

Gear reasoning

Full Minstrel's: toughness, vitality, healing power and boon duration, on heavy armour. Monk adds healing and more boon duration, and the Salvation minor Life Attunement converts part of your healing power into concentration on top of it. Benevolence and Transference both raise healing to *other* allies, Stamina refills endurance on a kill — and endurance is how you heal. Karakosa heals nearby allies when you blast a field, so it wants you to know where your squad's fields are.

When not to run it

You are not a burst healer. Almost everything you give the squad is on a setup: the heals come off dodges, off legend skills and off a tablet that has to already be in the right place — Ventari's Will moves it, and it disappears if you outrun the tether. A squad that eats one enormous spike is not saved by you reacting to it.

Stability is the same story. This build has it — Energy Expulsion grants Stability to allies around the tablet when it is empowered, and empowerment comes from planting the tablet with Project Tranquility — but that is a sequence, not a panic button. Do not let the squad rely on you for it; that is what Boon Firebrand is for. And if you want a healer that answers damage the second it lands rather than one that has to have banked energy and endurance in advance, take Heal Tempest.

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