Heal Scrapper

A Minstrel's heal Scrapper on double Shortbow — protection that cleanses, Barrier from wells, and Monk boon duration.

The gyros here are wells. Bulwark Gyro and Purge Gyro pulse where you drop them and stay there, so you cast them into where the squad is going, not where you are standing. That is the skill in this build: guessing the push one beat early.

Why these traits

Your cleanse runs through Protection. Reconstruction Enclosure grants it to nearby allies every time you use your heal skill, Expert Examination adds it on your Function Gyro and on Bandage Self, and Anticorrosion Plating cleanses conditions from every ally you hand it to — so protection is not mitigation here, it is the cleanse engine. The second engine is finishers: Blast Zone drops a blast finisher when you press Bandage Self, Kinetic Accelerators turns your function gyro into a blast finisher and pays boons to allies for every combo you close, and Chain Reactivity gives you Barrier for each finish and a shared one every third. Soothing Detonation heals nearby allies on any tool belt skill, and Health Insurance raises your healing to others while you are in Med Kit — which is where you will spend the fight. Autodefense Bomb Dispenser is the one selfish pick: a smoke bomb when you get disabled.

Gear reasoning

Full Minstrel's with Monk — healing power, plus boon duration that lengthens every protection you hand out, and your protection is your cleanse. Both Transference raise healing to other allies by 10%, and Karakosa heals nearby allies whenever you close a field with a blast finisher, which is exactly what Blast Zone and the function gyro produce. Double Shortbow means the swap never changes your skills: Essence of Living Shadows heals and cleanses, Essence of Animated Sand grants Barrier and might, Essence of Borrowed Time stuns while giving allies Superspeed. Frenzy and Life only trigger on kills, which on a build with no offensive stat is rare — those are the two slots to change first.

When not to run it

Zerg only. You have no offensive stat, no damage traitline and Supply Crate for an elite; away from a squad there is nothing here that kills anything. Inside one, if the group already has cleanse and Barrier covered and what it lacks is pressure, bring one of our power Engineers instead — Holosmith or Amalgam.

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