GW2 Soulbeast WvW Builds

Soulbeast melds with its pet instead of leading one around. Elevated Bond grants that merge — press Beastmode and the animal folds into you, its skills becoming Beast abilities on your own bar. There is no pet standing in the enemy bomb, which is the reason this is the Ranger you can take into a melee pile.

Our one Soulbeast is a power build on double Mace. Mace skills stack Nature's Strength, and at five stacks Force of Nature makes you bigger, grants Stability, raises your outgoing damage and healing and recharges your maces. Everything else in the kit is fury: you gain it on weapon swap and off every Beast ability, and three separate traits pay you for holding it.

It is not a support, but it is not selfish either. Mace hands nearby allies protection, vigor and a heal in passing, and Storm Spirit and Spirit of Nature drop boons on whoever is standing near them — the elite also converts allies' conditions into boons. What it does not have is boon strip, which is what Untamed is for, or the healing of a Druid.

1 Soulbeast build

Playing Soulbeast in WvW

The merge is the skill. Merged, you press the pet's Beast abilities yourself, and those abilities are what Live Fast and Go for the Throat key off — fury and quickness for you, a lesser Sic 'Em on the target. Eternal Bond heals you each time you use a merged skill and lets you change pets without dropping out of beastmode, so the pet choice is not a lock for the fight.

The damage comes from staying in melee long enough to land it. Hunter's Tactics wants you on a flank or a defiant target, Twice as Vicious wants the target disabled, and Oaken Cudgel and Wild Strikes do the disabling. That is a lot of time spent inside the enemy's melee range in medium armour.

It is well defended for one person and useless to everyone else. Dolyak Stance breaks stun, gives six stacks of Stability for six seconds and cuts your incoming damage; Thistleguard adds a second of it; Bear Stance heals and sheds conditions. All of it is self-only, and Signet of the Wild is not defence at all — it is a ferocity passive with an active that roots foes around you. A Soulbeast keeps itself alive; it does not keep the squad alive.