Power Ritualist
A Greatsword Ritualist for the same melee slot as Reaper, with spirits that keep hitting the pile after you have moved on.
It runs the same Spite and Soul Reaping backbone as Reaper and the same gear. The difference is
Ritualist's Shroud: its skills leave spirits behind that keep attacking until you leave shroud.
Why these traits
Spirit's Strength raises the damage your creatures deal — it does not scale you, so the build only pays out when the spirits get to attack something.
Explosive Growth covers the gap: every creature you put down damages what is standing around it, whether or not it ever swings.
Soul Twisting refunds the first spirit skill you use on entering shroud and
Boon of Creation returns life force for each summon, so the shroud bar cycles instead of draining. Underneath is the same
Spiteful Spirit /
Soul Barbs /
Death Perception damage backbone the other power Necromancers run, which is why the gear is identical.
Gear reasoning
Berserker's and Marauder under
Deadeye — same reasoning as Reaper, because the damage profile is the same and nothing here pays for boon or condition duration. Two
Force,
Fire and
Bloodlust are the damage.
Thief triggers on any weapon skill with a recharge or a resource cost and refreshes its stacks when it does, so unlike a long-cooldown relic it stays up on a Greatsword rotation that leans on
Gravedigger.
When not to run it
The spirits stay where you summoned them. In a fight that never stops moving they hit nothing, and
Explosive Growth — the damage from the summon itself — is all you get out of them.
Xinrae's Weapon breaks stuns for you and for allies around you, but there is no
Stability on this bar, so you go where the squad's bubble goes. When the fight is a ranged trade, take Scourge. When it is a fast, mobile melee push, Reaper does the same job with fewer moving parts.