Roadmap

A lightweight look at what we’re improving next across the builder, data, and site experience.
High Medium Low

Attribute engine & data accuracy

2

The number-crunching pillar - keeping the calculated stats correct and the data resilient to game patches.

  • Finish profession-wide attribute verification
    High
  • Automate patch-day data audits
    Medium

Bugs & incorrect display

1

Cases where the builder currently shows the wrong skill or a missing icon - fix these first.

  • Apply trait-driven weapon skill swaps
    High

Mobile & UX

2

The phone/tablet experience - an ongoing pass started across v0.2-v0.3.

  • Finish mobile skill-bar and equipment polish
    Medium
  • Complete keyboard and accessibility polish
    Low

Profession mechanic skill bars

1

Specs whose mechanic entry button shows, but the inner skill set it opens does not.

  • Show Engineer kit weapon bars
    Medium

Comps & build library

1

The content side - curated builds, collections and ready-to-run squad comps.

  • Filter builds by boon and utility coverage
    Low

Layout & polish

1

Presentation tweaks - no wrong data, just nicer to read.

  • Pair one-handed weapons in the equipment view
    Low

Sharing & import

1

Getting builds in and out - chat codes, share links and social previews.

  • Make share previews reliable
    Low