Power Necromancer
Necromancer with no elite spec: Axe/Focus and Scepter/Sword, boon corruption at range,
Well of Corruption on the push.
You give up a shroud upgrade and get the Curses line for it. That still holds up in a zerg — this build is a stream of boon removal and corruption, not a spike.
Why these traits
Path of Corruption and
Plague Sending are the reason to run Curses: shroud skill 2 also converts the enemy's boons into conditions, and your first attack after entering shroud transfers the conditions sitting on you back onto them. That second one wants conditions on you to work — which is what
Plaguelands gives you, since it bleeds you when you cast it.
Lingering Curse is the weakest of the three on power gear: what you actually get is Feast of Corruption becoming
Devouring Darkness, which corrupts boons off everything around your target. Spite and Soul Reaping underneath supply the same
Spiteful Spirit and
Death Perception backbone as the elite specs.
Gear reasoning
Dragon's and Berserker's under
Scholar — flat power and ferocity, with the vitality on the Dragon's pieces buying you the margin to stand in return fire. Nothing is spent on condition damage: the corruption is utility, not your damage.
Nullification strips a boon off flanked foes and
Absorption steals three when you interrupt —
Devouring Visage on Sword is your fear and the interrupt that pays it. That same skill is the only thing on the bar with a 20-second recharge, so it is also the only weapon skill that can trigger
Fireworks.
When not to run it
There is no burst here.
Death Shroud damage is not what you are bringing; you live on
Ghastly Claws, well placement and corruption, and against a group that ignores all of it you have no answer.
If you want to be the one landing the hit, take Reaper or Ritualist. This build also carries no
Stability and no stun break, so it is only safe behind the line.